Cinema 4D Intro

February 10, 2014 § Leave a comment

Cinema 4D is a 3D program for 3D artists and motion artists. It allows for you to model and animate objects/characters, where you’re able to add materials and textures and lighting to objects. Cinema 4D has a unique tool called ‘Mograph’ which is aimed at motion graphic artists. There is a physics and dynamics system also integrated into the program, compared to other programs having external plugins for this. It’s also got a direct connection with AfterEffects with the new Cineware tool set, allowing for the two programs to work seamlessly, this will be looked upon at a later date.

In the top left there’s ‘layout:’ which allows for the selection of different tools, these can also be customised
Button bar (at top) shows the extreme life selection tools, and the right category has the creation tools and modification tools (cameras, lights, scenery)

Anything that gets created is put into the object list on the right of the program, selecting any of the objects in the list brings up the attributes of the object, giving information such as dimensions, amount of polygons.
Objects created are parametric objects (objects with parameters), these parameter settings can be found in the attribute window.

The menu on the left side displays the edit options for individual parts of a shape, or sub objects.

The bottom window is the timeline, where you can edit the frame rate, and changing it accordingly. the lower section of this window is the material editor.

In the view pole, the top right section of the window has four tools, by click holding these:
– 1st = move the whole window round
– 2nd = zoom/scale tool
– 3rd = rotates objects
– 4th = toggle view port (changing to other windows)
All of these have keyboard shortcuts

The freehand tool (squiggly line) is just like the pen tool in Adobe stuff.

To animate, like in AfterEffects, you move the timeline to the start. In the parameter/attributes window there is a dot next to each category which is like the stopwatch in AfterEffects; hold CMD/CTRL and click to select it, and shift click to deselect. Anything with a dot next to it is animatable.

Modifiers: drag a modifier onto the object to apply it, e.g. bend. press ‘fit to parent’ to keep it planted to the ground. If you right click on any of the windows, then it’ll reset them to their default setting.

Material Window: double clicking the window brings up a new material window, here you can change the colour, specular, illumination, editor and assign. Here you give it’s look and feel.
You can also add images to objects from file, in this case we use a atlas map.

> Adding light: use the other view ports, such as the toggle view port, this allows for you to change the positional arrows in different dimensions, being quite accurate.
> Add floor
> Adding a shadow: material window > colour > Mode > view settings > turn on shadows then we can see them in the view port > Light Coordinates and fiddle with options > also Shadow tab
> Also turning on Action Safe will show us a frame which tells us what we’re actually rendering.

Camera: you can set the camera to film wherever, clicking the little arrows next to the camera option to move away from it and revert back to it.

Render tools (little camera options in top tool bar): render setup is very similar to AfterEffects such as size options etc. Frame rate should always be at 25. Animation should have the frame range set to All Frames.
Save options are here too.
File type options (JPEG/movie etc.)
Middle render button = render button, creates it.

Screen Shot 2014-02-11 at 12.13.04



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