I scanned the bottle caps as TIFF files to retain a high quality, in the gallery below I explain the process of the above video/animation.
I began by creating a workspace of 31.1mm by 31.1mm, I chose this number because when creating a selection around a bottle cap from the scanned image of them, this was the approximate size.
I then dragged the selection from the TIFF file scan onto the smaller workspace.
I then rotated the image so the bottle cap was aligned nice and straight, I wanted to do this so there’s a continuity through the images.
If any white patches were present on the corners, I’d use the content aware function to fill in the gap seamlessly.
Bottle cap with content aware patch work, looking untouched. I proceeded to do this with all 30 bottle caps, saving them as medium size JPEGs for the next stage.
Next I opened up Adobe Flash, created the same workspace size, and dragged all of the JPEG images of the bottle caps into the ‘library’.
I inserted 30 keyframes onto the timeline and then inserted one JPEG to each of the 30 frames.
I then free transformed the image to the correct size of the working space.
This completed the animation/photo real, to slow the result down, I turned the frame rate from 24.00 to 5.00, giving the video at the top of this post.
Moving on to the creation of the second video, the morphing version. I first modified the image by converting it to a bitmap, then tracing the bitmap.
The result of doing this created a cartoon like or posterised effect as the quality of the image is brought down drastically, this morphing effect is only possible by doing this however as JPEG image files are too large. I’d then insert about 10 frames (making the image remain for another 10 frames) until going to the next image. By selecting the first key frame, the next keyframe and the frames inbetween, then right clicking, I select ‘Create Shape Tween’ which results in the morphing effect. I altered the speed of the animation by simply adding more frames in between.
I exported it as a 400 x 400 pixel window, as the original was far too big at approximately 1700 pixels.
I then exported the animations as avi. files so they would be YouTube compatible.
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